What can startups learn from Pokémon GO’s server scalability engineering?
Actually Pokemon Go’s server availability is a big fat mess. 3 years ago I read an article on tech startup’s biggest problem being them thinking “too small” so IF they succeed, their poorly-planned limited resources make them lose a lot of potential profit. It’s funny that Niantic, a company that had 12 months to do heavy marketing research was overwhelmed by the success of their app.
They published the app for Germany while the servers were totally overcharged by the traffic coming from the USA and Australia, yet they decided to even grant other countries access, too. Most of the day, 80% of the Pokemon me and my mates catch get stuck in a ball which really makes us think about quitting the whole thing.
If you check reddit you will see that these server issues aren’t something only a small minority experiences - people from everywhere complain about this.
You just closed the app and want to open it again? Not too soon bro, it’s gonna be stuck loading unless you quit it again, activate airplane mode, open it again, wait for the “no internet” message and deactivate airplane mode as suggested in A Trick For Stuck Loading Screens • /r/TheSilphRoad
Youtube link:https://youtu.be/yWegwTO2plk
Youtube link:https://youtu.be/yWegwTO2plk
You bought and activated an item that lasts 30 minutes? Good luck getting past this message
Caught a rare pokemon? Too bad you won’t get past this screen, no matter how long you wait (if you are lucky, you might find it in your Pokemon list after logging in - if you can)
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